Dan Gutierrez


Visual Development /
Designer / Creator


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Viewfinder





About



Viewfinder is a stand alone software designed using Unreal Engine 5. It is primarily aimed at helping story artists view and scout locations and remove the need for drawing complex backgrounds in their boards. I want to inspire artists to design and discover through play, so if I can remove the pain of drawing difficult perspective and enable happy accidents, then mission accomplished.

Beyond helping find cinematic camera angles, it has the added benefit of being an easy tool to use for asset reviews. Since it is quick to pull up, launch, and start exploring, it means you can have scout sessions with busy leadership any time, any where. This speeds up development instead of waiting for bi-weekly meetings. This tool allows you to squeeze in reviews during dailies or just a drive by from your laptop.


Viewfinder is a passion project and one that is constantly evolving. Below you can see some of the key features of the program as they currently stand. If you would like to hear more about this program or learn more about the roadmap of future features, please reach out.



Feature Overview



These are the current key features of Viewfinder.
This software is under active development, so features are subject to change.





Camera Movement





The key feature is the ability to control camera movement using a game controller. PS4/PS5/Nintendo Switch Pro/Xbox One controllers are currently supported. These allow for subtle camera adjustments and compound movements.



Look Filters





Allowing artists to swap display of their environments to black and white line art eases the process of integrating these images into storyboards.


Additional filters can be added to help other departments such as Visual Development.



Copy To Clipboard





Removing creative friction is one of the best ways to assist creatives. Viewfinder makes copying and pasting images from the program to your software of choice easy by using the standard hotkeys to copy the current screen to your system clipboard, and then paste anywhere after that (Photoshop, Storyboard Pro, Slack, etc.)



Camera Bookmarks





Capture your camera location and settings and save them to iterate later or to keep a record for later revisions.


Other management functions such as the ability to edit and step through your bookmarks, save the locations of reference actors, and export those locations to a text file for other 3D programs, help you create cross functional collaboration across the show pipeline.



Camera Menu





With the click of a button on your controller you can get immediate access to all of the core camera functions and settings.



Reference Characters





Being able to judge your camera angles in relation to the actors in the scene is vital.


By default you have two standard actors you can place in you scene to help you with scene scale and composition.



Add on Content for Content distribution





In order to share environment files across your team, you want a system to compile those assets together and organize them. You also want the ability to update select assets without having to touch unchanged elements.


The add on content system allows you to share files and have those files load 15x faster than manually importing them.


Creating .pak files is the only part of the process that currently requires installation of Unreal Engine 5. Project templates make this process as easy as possible.



Import .Obj files





If you are testing out environment files or just developing your own reference scene in Blender or Sketch Up, etc., you want the ability to open your scene without the trouble of compiling your assets into .pak files.


While these may load slower than their .pak counterparts, they are still quicker to test smaller iterations of your environment.


Files smaller than 100mb typically load in under 3-4 seconds. In the video, a 600mb file opens in fewer than 50 seconds while other comparable software can't open the file at all!



Import Character .Obj files





Opening .obj files is not just for environment files. You can open nearly anything using this process. Do you have a character file you want to rotate and find specific angles for draw overs? Maybe you have 3D scan data with textures you want to easily share and present on the go? Or perhaps a prop or vehicle you want to check out and place characters next to? It is as easy as ever in Viewfinder.



Dan Gutierrez



Visual Development / Designer / Creator